After I developed Who of Us and Zitate 2.0, I wanted to have a look at developing a game. At this time the game 2048 was a huge success. The game is fairly simple: You have 16 tiles on a 4×4 field and your goal is to push tiles into each other. The same numbers will morph (2+2=4; 4+4=8; etc.). The highest number you can reach is 2048. However, at some point you might be unable to move the tiles, since all fields are filled taken and new tiles keep coming in automatically.
I built on the idea of having tiles moving, because i thought it might be fairly simple to implement. I then brought some math and a little more logic into the game. So I created a puzzle, where number-tiles can be pushed around. When you push in one direction, every tile will move if it is not blocked. Tiles are counted positive when they are on red fields, negative when they are on blue fields. Otherwise they are not counted at all. By adding and subtracting all numbers respectively, your goal is to come to the result 7. Once achieved, you move to the next level.